Market Size (2019)
2019
$44.46M
Vertical: ICTBase Year: 20199 Sections
Market Size (2019)
2019
$44.46M
Projected (2026)
2026
$298.30M
CAGR (2019–2026)
31.2%
31.2%Key Players
108+
The global fitness app market was valued at USD 44.46 billion in 2019 and is expected to register a CAGR of 31.25% during the forecast period. The market is driven by increased use of mobile applications and the rising adoption of sports and fitness applications for monitoring activities and heart rates. Frequent and regular workout activities to prevent diseases and the need to maintain a healthy weight and relieve symptoms of depression and anxiety are increasing in the urban population. This has led to an increased demand for various types of fitness apps. This, in turn, is creating significant opportunities in the global fitness market.
There are a large number of players operating in the global fitness app market. All these players are competing with each other based on the features, ease of use, price, and availability. Also, many fitness and health app users are loyal to their brand. This, in turn, has led to investment by fitness app players in effectively creating a strong brand name in their respective markets. Some of the key fitness app brand are Under Armour, Lenovo, Google Inc., TomTom, Adidas AG, and Nike Inc.
At present, in the fitness app market, workout and weight loss apps are hugely popular. This trend can be attributed to wearables like fitness bands, which encourage users to track their weight or exercise daily. Fitness app usage correlates strongly with seasonal workout habits. For instance, during the holiday season, there is a lowest workout activity. However, by a peak in January (after people have made their New Year’s resolutions), people tend to focus on health and fitness, thereby increasing the demand for such apps. Similarly, summer is a popular time when people are accessing health and fitness apps. According to a study conducted by Flurry (American mobile analytics, monetization, and advertising company), approximately 73% of the number of users studied in the survey use health and fitness apps for workouts and weight loss and around 21% of them use fitness apps for general health analysis.
Overall, the global fitness app market is expected to witness substantial growth during the forecast period due to continuous demand for such apps in developing regions as well.
The Fitness App Market market is projected to grow at a CAGR of 31.2% from 2019 to 2026.
Historical performance and future projections (2020–2030, USD Billion)
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View Subscription PlansFitness App is an application which can be downloaded on any mobile device such as smartphones or tablets. These apps are designed specifically to assist users with exercise and other type of physical training, nutrition and diet, health tracking or any other related fitness topics.
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View Subscription PlansRESEARCH PROCESS:
Market Research Future analysis is based on interviews with industry experts who offer insight into the market structure, market segmentation, technology assessment, competitive landscape (CL), market penetration, as well as the emerging trends. Besides primary interviews (~80%) and secondary research (~20%), their analysis is based on years of professional expertise in their respective industries. Our analysts also predict where the market will be headed in the next five to 10 years, by analyzing historical trends and the current market position. Furthermore, the varying trends in segments and categories in each region are studied and estimated based on primary and secondary research.
PRIMARY RESEARCH
Extensive primary research was conducted to gain a deeper insight into the market and the industry performance. For this particular report, we have conducted primary surveys (interviews) with the key level executives (VPs, CEOs, marketing directors, and business development managers, among others) of the major players active in the market. In addition to analyzing the current and historical trends, our analysts predict where the market is headed in the next five years.
SECONDARY RESEARCH
Secondary research was mainly used to collect and identify information useful for an extensive, technical, market-oriented, and commercial study of the Fitness app market. It was also used to obtain key information about major players, market classification and segmentation according to industry trends, geographical markets, and developments related to the market and technology. For this study, analysts have gathered information from various credible sources such as annual reports, SEC filings, journals, white papers, corporate presentations, company websites, and paid databases.
MARKET SIZE ESTIMATION
Both, top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent submarkets of the overall Fitness app market. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research. This entire procedure included the study of the annual and financial reports of top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market have been covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. This data has been consolidated and added with detailed inputs and analysis from market research future and has been presented in this report. The following figure shows an illustrative representation of the overall market size estimation process employed for the purpose of this study.
Base Year
2019
Historical Period
2019 – 2019
Forecast Period
2019 – 2026
Primary Interviews
150+
Historical data (2019–2019) and forecast period (2019–2026)
Our research process spans primary interviews with industry stakeholders combined with comprehensive secondary data analysis, validated through triangulation across multiple independent sources.
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View Subscription PlansMichael Porter’s Five Forces model is a framework to study the global fitness app market. Strategic business managers trying to gain an edge over competing firms in the global fitness app market can utilize this model to better comprehend the industry in which their firm operates. The components of each of the forces and the degree of impact of each component in the context of the global fitness app market have been broken down and analyzed.
Market estimates by geography (2026)
InsightNorth America leads with $96.51M by 2026, while Asia Pacific is projected to grow fastest at a 33.5% CAGR.
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View Subscription Plans| REGION | 2019 | 2019 | 2026 | CAGR | SHARE |
|---|---|---|---|---|---|
| North America | $16.82M | $45.07M | $96.51M | 28.3% | 32% |
| Asia Pacific | $9.70M | $30.24M | $73.17M | 33.5% | 25% |
| Europe | $12.54M | $37.86M | $89.45M | 32.4% | 30% |
| Rest of the World | $5.41M | $16.47M | $39.17M | 32.7% | 13% |
| Total | $44.47M | $129.64M | $298.30M | 31.2% | 100% |
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View Subscription PlansTotal Market Size
$272.61M
| APPLICATION | REVENUE ($B) | GROWTH RATE | MARKET PENETRATION |
|---|---|---|---|
| Workout & Exercise Apps | $114.46M | 31.2% | 82% |
| Lifestyle Management | $53.93M | 31.2% | 85% |
| Nutrition Apps | $33.57M | 31.2% | 89% |
| Disease Management | $32.58M | 31.2% | 77% |
| Medication Adherence | $23.58M | 31.2% | 85% |
| Others | $14.49M | 31.2% | 53% |
* Revenue projections based on 2025 estimates. Growth rates represent CAGR 2024–2030. Market penetration indicates current adoption rate within addressable market segments.
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Analytical insights on Fitness App Market covering market dynamics, competitive landscape, and strategic outlook.
The Fitness App Market market is projected to reach $298.30M by 2026, growing at 31.2% CAGR. The Workout & Exercise Apps segment holds the largest share.
Smartphones have become an important aspect of a human’s social security and physiological wellbeing. A mobile application is a software application designed to run on mobile devices, such as smartphones, wearable devices, and tablet computers. Such applications have emerged due to the convergence of media, Internet, and advanced technologies. In the recent years, people have changed the way of managing important elements of their life including health by using various health and fitness applications on their mobiles. The mobile health apps are referred to as mHealth apps that operate on Android, Windows, and IPhone operating system (iOS).
There are thousands of health and fitness apps available for download on Google Play, some of them being RockMyRun, MyFitnessPal, Kidfit, and FitWell. Nowadays, due to busy schedules, evolving health and fitness measures, and the ease of using fitness apps that can be downloaded and used either for a few dollars or for free, there has been an increase in the adoption of mobile apps. Such apps ensure health benefits as they enable users to stay fit by maintaining their weight and guide them through their exercises as per their comfort and convenience. They also help users benefit from the range of diet plans to suit their body types. Hence, an increase in the use of mobile applications have led to a rise in adoption of various fitness apps for maintaining a healthy lifestyle.
New tools and technologies have started to make waves across the healthcare industry and can transform the delivery of health services in the near future by improving efficiency and bettering patient care. Mobile health (mHealth) applications and wearable technologies have the potential to transform healthcare delivery due to their ubiquity and ease of use. For example, the apps are being used as an adapter with electrocardiogram electrodes to transmit data and detect silent atrial fibrillation. According to a survey, in India 68% of the doctors recommend the use of mobile apps for healthcare while 59% of the patients are already using them. As per the research done by the University of Oxford, General Electric’s team in China developed a portable ultrasound designed that can be plugged into a laptop and can be operated by the app.
A patch-like smart device for monitoring body temperature, a pair of smart glasses or a phone camera for visually-impaired patients, and a small device that can be used to measure contractions by reading the electrical activity of uterine muscle of an expecting mother are some of the advanced devices used in the healthcare industry for monitoring conditions. Such devices are widely available due to the digitalization in healthcare industry. Thus, the digitalization of healthcare industry is expected to create an opportunity for the fitness app market players during the forecast period.
In order to maintain a healthy life, ones needs to prioritize fitness that involves exercise and sports. In spite of the fact that these physical activities are important, one needs to track sugar level, pulse rate, blood pressure, and heart rate, for which a fitness tracker can be an ideal solution. The extensive use of fitness trackers has brought forth the need of fitness apps. The cost of developing such apps depends on the features the users want in their app. Although the cost of developing basic fitness apps is less due to the limited features, the cost of developing a more complex app involving a high-end platform is high due to multiple features based on the user’s demand. Some high-end products are developed and offered by companies such as Fitbit and Runtastic.
So, when the customers want to get their customized fitness apps and trackers, they have to consider the features in the app. The high cost of product development increases the cost of the apps and trackers, which restricts their adoption. Thus, high costs of fitness app and tracker development is expected to restrain the growth of the global fitness app market during the forecast period.
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Profiles of 108 companies operating in the Fitness App Market market, including revenue, employee count, and market positioning where available.
Showing 108 of 108 companies
GRAND APPS
Company Headquarters: Michigan, US Founded: 2011 Workforce: ~50 Company Working: Grand Apps is a mobile app development company. The company works with business owners to help them develop mobile applications. The company offers 80 different features which comprise of native to smartphones to create mobile applications. Grand Apps provides solutions for restaurant, fitness, events, music, health, and real estate industries. The company offers services such as app development, software development, web development, CMS mobile Apps, CMS web development, and UX / UI Design. Grand Apps have developed and launched over 250 mobile apps to date.
ASICS CORPORATION
Company Headquarters: Japan Founded: 1949 Workforce: ~ 8,861 Company Working: ASICS Corporation is a multinational corporation specializing in athletic footwear, apparel, and equipment. The company was founded in Kobe, Japan and its name is an acronym for "Anima Sana In Corpore Sano," which means "a sound mind in a sound body" in Latin. The company is now headquartered in Tokyo, Japan and has operations in more than 100 countries worldwide. ASICS offers a wide range of athletic products for various sports, including running, training, volleyball, tennis, and wrestling. The company is known for its innovative technologies, such as its Gel cushioning system, which provides excellent shock absorption and comfort to runners. ASICS also collaborates with various athletes and sports teams to create specialized products that meet their specific needs. In addition to its focus on athletic products, ASICS is committed to sustainability and has implemented various initiatives to reduce its environmental impact. For example, the company has set a goal to reduce its greenhouse gas emissions by 30% by 2030 and has implemented sustainable materials and manufacturing processes in its products.
AZUMIO INC.
Company Headquarters: California, US Founded: 2011 Workforce: ~50 Company Working: Azumio Inc. (Azumio) offers mobile apps that are dedicated to improving health and wellness. The mobile applications developed by the company allow users to monitor and compare their pulse by holding their finger over their phone's camera for ten seconds. The apps allow users to monitor heart rate and stress levels based on heart rate detection. The company’s product portfolio includes food recognition, diabetes management, Azumio 360, and LifeCoin SDK. Azumio operates in the US.
WAHOO FITNESS
Company Headquarters Georgia, US Founded: 2010 Workforce: ~200 Company Working: Wahoo Fitness (Wahoo) offers a fitness platform that seamlessly integrates wearable sensors, advanced-training hardware, and mobile apps with iPhone and Android to help athletes in reaching their fitness goals. The company’s product portfolio includes smart bikes, bike trainers, bike computers, heart rate monitors, and accessories. The fitness products offered by the company are compatible with over 110 different training apps, helping its clients to meet their fitness needs. Wahoo offers cycling, running, and fitness apps, which allows the user to set reminders about and get real-time updates regarding their workout via a connected device. The company operates globally with its offices in the US and the UK.
ADIDAS AG
Company Headquarters: Germany Founded: 1949 Workforce: ~ 59,258 Company Working: Adidas AG is a multinational corporation headquartered in Herzogenaurach, Germany. The company designs, develops, produces, and markets a range of athletic and lifestyle footwear, apparel, and accessories. The company's product offerings are divided into three main segments: Adidas, Reebok, and TaylorMade-adidas Golf. The Adidas segment focuses on sportswear, including footwear, apparel, and accessories for a variety of sports such as football, basketball, running, and training. The Reebok segment produces footwear, apparel, and accessories for fitness, running, and training. The TaylorMade-adidas Golf segment offers golf clubs, balls, bags, apparel, and accessories. Adidas operates in over 160 countries worldwide. The company's mission is to be the best sports company in the world, with brands built on a passion for sports and a sporting lifestyle. Adidas has a strong commitment to sustainability and aims to use sustainable materials in all of its products. In recent years, Adidas has been working to strengthen its digital capabilities and e-commerce channels, as well as expanding its partnerships with high-profile athletes and celebrities to increase brand awareness and drive sales. The company has also been investing in new technologies and innovations, such as 3D printing and digital manufacturing, to improve its products and processes.
LENOVO GROUP LIMITED
Company Headquarters: China Founded: 1984 Workforce: ~57,000 Company Working: Lenovo designs, develops, and manufactures tablets, PCs, servers, electronic storage devices, smartphones, and IT management software. The company’s products and services are categorized into four segments, namely Mobile Business Group (MBG), PC and smart device business group (PCSD), and data center Group (DCG). The data center group (DCG) segment offers servers, data center solutions, storage, networking, and data center services. In the data center business, the company invests in increasing its sales capabilities and strengthening its distribution via channel partners and improving its product capabilities. The company offers its products to various industry verticals, including education, government, media and telecommunication, manufacturing, energy, transportation, healthcare, and financial sectors. The company has its presence in the Americas, Europe, and the Asia-Pacific.
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Fitness App Market