Aerospace

In Flight Entertainment North America Market

By Segment, By Region, And Segment Forecasts, 2016 – 2024

Vertical: AnDBase Year: 20169 Sections

Executive Summary

In Flight Entertainment North America Market — Snapshot

  • Market Size (2016)

    2016

    $1.51B

  • Projected (2024)

    2024

    $3.65B

  • CAGR (2016–2024)

    11.6%

    11.6%
  • Key Players

    106+

Over the past decade, the airline industry has evolved with significant changes in technology. The need to enhance passenger experience has led airlines to offer various entertainment options onboard such as movies, TV shows, e-books, videos, and games. In recent years, there has been an increase in the use of personal devices to avail of in-flight entertainment (IFE) services. In comparison to seatback IFE display systems, personal devices are preferred by both passengers and airlines. With technological advancements in satellite and air-to-ground networks, there have been improvements in onboard connectivity. An increase in the number of aircraft and passenger traffic are some of the macro factors driving the growth of the North America in-flight entertainment market.

Market Attractiveness Analysis

North America In-Flight Entertainment Market, by Product Type

North America In-Flight Entertainment Market, by Hardware

North America In-Flight Entertainment Market, by Connectivity & Communication

North America In-Flight Entertainment Market, by Wireless Connectivity & Communication

North America In-Flight Entertainment Market, by Content

North America In-Flight Entertainment Market, by Technology

North America In-Flight Entertainment Market, by Service Type

North America In-Flight Entertainment Market, by End User

North America In-Flight Entertainment Market, by Aircraft Type

Key Insight

The In Flight Entertainment North America Market market is projected to grow at a CAGR of 11.6% from 2016 to 2024.

Market Performance Trend

Historical performance and future projections (2020–2030, USD Billion)

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Market Scope & Coverage

What this report covers

  • Geographic Coverage: This analysis covers 1 regions: North America.
  • Market Segmentation: The market is analyzed across 3 segments: Hardware, Connectivity & Communication, Content. Forecasts are provided for each segment from 2016 to 2024.
  • Competitive Landscape: 106 leading companies are profiled, covering market positioning, strategies, and recent developments.

Market Size (USD Mn)

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Market Overview

In Flight Entertainment North America Market — Growth Trajectory

IFE enhances the experience of air travel and is one of the key ancillary revenue generators for airlines. With the rise in data usage, passengers wish to avail of services and be connected onboard, which has led to airlines adopting the bring your own device (BYOD) approach. This approach reduces the airline’s Wi-Fi hardware costs and allows passengers to stream content on their own devices.

In Flight Entertainment North America Market — Growth Trajectory

Hardware
Connectivity & Communication

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Market Size Trend (USD Mn)

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Market Dimensions

How this market is segmented

  • Product Type Product Type is broken down into: Hardware, Connectivity & Communication, Content.
  • Technology Technology is broken down into: Air-to-Ground Technology, Satellite Technology.
  • Service Type Service Type is broken down into: Video Display Systems, Data Connectivity, Flight Tracker, Others.
  • End User End User is broken down into: OEM, Aftermarket.
  • Aircraft Type Aircraft Type is broken down into: Narrow-Body, Wide-Body, Business Jets.

Geographic Analysis

Regional market breakdown

  • North America North America market size reached $1.51B in 2016 and is projected to reach $3.65B by 2024, growing at a CAGR of 11.6%.

Research Methodology

In Flight Entertainment North America Market — How We Researched This Market

Research Process

Market Research Future analysis is based on interviews with industry experts who offer insight into the market structure, market segmentation, technology assessment, competitive landscape (CL), market penetration, as well as the emerging trends. Besides primary interviews (~80%) and secondary research (~20%), their analysis is based on years of professional expertise in their respective industries. Our analysts also predict where the market will be headed in the next five to 10 years, by analyzing historical trends and the current market position. Furthermore, the varying trends in segments and categories in each region are studied and estimated based on primary and secondary research.

Primary Research

Extensive primary research was conducted to gain a deeper insight into the market and industry performance. For this particular report, we have conducted primary surveys (interviews) with the key level executives (VPs, CEOs, marketing directors, and business development managers, among others) of the major players active in the market. In addition to analyzing the current and historical trends, our analysts predict where the market is headed in the next five to 10 years.

Secondary Research

Secondary research was mainly used to collect and identify information useful for an extensive, technical, market-oriented, and study of the North America In-Flight Entertainment market. It was also used to obtain key information about major players, market classification and segmentation according to industry trends, and developments related to the market and technology. For this study, analysts have gathered information from various credible sources such as annual reports, SEC filings, journals, white papers, corporate presentations, company websites, and paid databases.

Market Size Estimation

Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of the overall North America in-flight entertainment market. The key players in the market were identified through secondary research, and their market contributions in different applications across the globe were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for viewed in extensive detail, verified through primary research, and analyzed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Market Research Future added before being presented in this report. The following figure shows an illustrative representation of the overall market size estimation process employed for the purpose of this study.

Forecast Model

  • Base Year

    2016

  • Historical Period

    2016 – 2016

  • Forecast Period

    2016 – 2024

  • Primary Interviews

    150+

Research Process

Historical data (2016–2016) and forecast period (2016–2024)

1

Problem Definition

  • Market scoping
  • Objective setting
  • Framework design
2

Secondary Research

  • Literature review
  • Data mining
  • Trend analysis
3

Primary Research

  • Expert interviews
  • Field visits
  • Surveys
4

Data Analysis

  • Quantitative modeling
  • Statistical testing
  • Validation
5

Insights & Reporting

  • Synthesis
  • Recommendations
  • Visualization

Research Depth

Our research process spans primary interviews with industry stakeholders combined with comprehensive secondary data analysis, validated through triangulation across multiple independent sources.

Historical vs. Forecast Data

Historical (observed)
Forecast (modelled)

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Competitive Landscape & Porter's Five Forces

In Flight Entertainment North America Market — Competitive Analysis

Threat of New Entrants

Although there is high growth potential in the market, factors such as the requirement of high investments and formation of a client base deter the entry of new vendors in the market, to a certain extent. Moreover, the market has well-established players with wide geographic reach. It is difficult for new entrants to attain the economies of scale, which the leading players already possess. Therefore, the new entrants present a very low threat to the major stakeholders of the market.

Bargaining Power of Suppliers

Suppliers function on a contractual basis in the in-flight entertainment market. The offerings they provide have to go through a stringent regulatory and review process, which limits the number of certified suppliers in the market. However, the suppliers have an edge over the buyers in terms of their product offering and pricing, which assist the companies in increasing their market presence and provide them higher leverage. Thus, the bargaining power of suppliers in the market is moderate.

Bargaining Power of Buyers

Although there is a limited certified number of suppliers in the market, the buyers (airline companies) do not have any control over the cost of the products (in-flight entertainment solutions). Although the buyers drive the market, they are dependent on the already established entertainment firms, such as Global Eagle and Panasonic Avionics Corporation, among others. However, the buyers dictate the specification and type of entertainment solutions required, which makes their bargaining power moderate.

Threat of Substitutes

There are substitutes in terms of mode (conventional or BYOD) or method (air-to-ground or satellite), but there is no direct alternative for the IFEC solutions that are being currently provided. So, the threat of substitutes in the IFEC market is deemed to be low.

Intensity of Rivalry

There is intense competition among the existing players in the market, with the vendors investing heavily and using extensive research and development to develop high quality, modern, and cost-effective in-flight entertainment solutions. Thus, the intensity of rivalry in the market is high.

Quantitative Analysis

Regional Breakdown

Regional market breakdown for In Flight Entertainment North America Market.

Regional Market Size (USD Mn)

Market estimates by geography (2024)

USD Mn

InsightNorth America leads with $3.65B by 2024.

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Regional Market Data

REGION201620162024CAGRSHARE
North America$1.51B$2.33B$3.65B11.6%100%
Total$1.51B$2.33B$3.65B11.6%100%

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Segment Revenue (2024)

Hardware
Connectivity & Communication
Content
0582116417462328

Segment Market Share

  • Hardware58%
  • Connectivity & Communication29%
  • Content13%

Total Market Size

$3.65B

Market by Segment (2024)

APPLICATIONREVENUE ($B)GROWTH RATEMARKET PENETRATION
Hardware$2.12B11.6%
89%
Connectivity & Communication$1.08B11.6%
53%
Content$458.20M11.6%
72%

* Revenue projections based on 2025 estimates. Growth rates represent CAGR 2024–2030. Market penetration indicates current adoption rate within addressable market segments.

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Analytics

In Flight Entertainment North America Market — Key Findings

Analytical insights on In Flight Entertainment North America Market covering market dynamics, competitive landscape, and strategic outlook.

Key Analytical Findings

The In Flight Entertainment North America Market market is projected to reach $3.65B by 2024, growing at 11.6% CAGR. The Hardware segment holds the largest share.

Market Dynamics

The North American IFE market is growing rapidly due to an increase in air passenger traffic and subsequent demand for new aircraft and rising adoption of IFEC systems by airlines. However, the growth of the market may be hindered by factors such as cybersecurity threats and high costs of IFEC systems.

Market Drivers

Globally, air passenger traffic has been increasing at a significant pace over the past couple of years. Factors such as decreasing airfares, increasing disposable incomes, especially in developing countries, and higher living standards have influenced this growth. According to the International Air Transport Association (IATA), global air travel is likely to double by 2036. It also estimates that China is likely to surpass the US and become the largest aviation market, in terms of passenger traffic, in the world, by 2024.

To cater to the rising number of passengers, there has been a corresponding increase in the demand for new aircraft. For instance, in 2017, in one of the biggest deals in the history of commercial aviation, Airbus signed a USD 50 billion contract with Indigo Partners (US) to deliver 430 aircraft. Airbus and Boeing booked net orders for 1,109 and 912 aircraft, respectively, in 2017. Furthermore, new airlines are being established in almost every region to tap into the considerable passenger base. For instance, in 2017, more than 70 new airlines were launched around the world.

So, to provide an enhanced and unique flying experience, airlines are equipping their fleets with advanced IFE systems. Hence, the increase in passenger traffic and subsequent demand for new aircraft from existing as well as new airlines will positively impact the growth of the North America in-flight entertainment market.

Market Opportunities

Connectivity within the flight has become an important catalyst in an airline's day-to-day operations. In-flight connectivity also helps the operator with the opportunity to enhance customer loyalty and satisfaction. So, airlines across the world are widely adopting air-to-ground (ATG) and satellite networks to avail of this facility. However, the onboard connectivity services are often slow and according to a 2016 global report by Routehappy, only 6% of the flights have Wi-Fi connectivity, which is comparable to a home broadband service that allows for data-rich usage such as video streaming. Hence, to meet the growing demand, service providers are keenly focusing on developing advanced technologies.

For instance, Gogo recently launched a next-generation ATG Network (ATG-NG), which is expected to have a peak capacity of more than 100 Gbps and bring up to 30 times more bandwidth to an aircraft than its original ATG solution. Similarly, Inmarsat along with Deutsche Telekom and Nokia has recently completed the development of the European Aviation Network (EAN), the world’s first integrated S-band satellite and complementary LTE-based terrestrial network built for Europe. So these advancements are encouraging the airline operators to embrace the in-flight entertainment and connectivity system.

Market Restraints

Recently, aircraft carriers are being equipped with advanced avionics systems such as IFEC, Wi-Fi, and flight-management systems. Aircraft with these systems exchange data using ground communications or satellite to analytics services that provide the operators with enhanced situational awareness. However, internet connectivity extended to passengers inside the cabin can also lead to hacking aircraft operational systems data.

For instance, IOActive, a cyber-security consultancy, also reported vulnerabilities in the in-flight Wi-Fi systems. One of its consultants also stated that hackers could potentially hijack passengers' in-flight entertainment and access their credit card information. This has further raised concerns over the insecure and undocumented protocols, firmware vulnerabilities, and other risks associated with the systems. Hence, cyber security threats could hinder market growth.

Strategic Outlook and Future Directions

Near-term growth will likely concentrate in modular bioreactor lines and closed-system media workflows that shorten validation cycles while preserving batch traceability.

Partnerships between CDMOs and instrumentation vendors should accelerate standard datasets for comparability across sites, improving forecasting models used in capacity planning.

Longer horizon, organoid and microphysiological adoption may reshape segment mix; teams that invest early in assay interoperability and cloud QC hooks are better positioned to capture upside without fragmenting their analytics stack.

Market Value by Segment (2024)

Value (USD Mn)
Hardware
Connectivity & Communication
Content

Companies

Key companies profiled in In Flight Entertainment North America Market

Profiles of 106 companies operating in the In Flight Entertainment North America Market market, including revenue, employee count, and market positioning where available.

Showing 106 of 106 companies

Zodiac Aer

Zodiac Aerospace

Aerospace

Company Headquarters: ‎Plaisir‎, France Founded: 1896 Workforce: ~35,000 Company Working: Zodiac Aerospace develops the most advanced solutions for improving comfort and onboard aircraft safety, along with high-tech systems that improve aircraft performance and flight safety. In early 2008, the Zodiac sold its marine business and renamed itself as Zodiac Aerospace and refocused on its core business. The company is a world leader in the provision of aeronautical systems and equipment mounted onboard commercial, regional, and business aircraft, and helicopters. Since February 2018, Zodiac Aerospace is a subsidiary of the Safran Group. Zodiac Aerospace is engaged in two main activities - aircraft interiors, which brings together the cabin and seat divisions, and the aerosystems business, which comprises the aerosystems division. The firm provides a distribution network of component and equipment repair services, spare parts, support solutions, technical support, and training services. The company's products have wide applications in regional, commercial, business, military aircraft, and civil aviation market. It operates in some countries in Europe and in the Americas. Through its aerosystems activities division, it provides IFE solutions for commercial aircraft. The Aerosystems division accounts for 43.6% share of the company’s revenue and employs nearly 12,000 employees worldwide. It provides IFE systems, under the brand name RAVE, which allows passengers to access AVOD, as well as other contents. In 2012, the company had launched its embedded AVOD system, namely RAVE Seat Centric. Since then, more than 35 airline operators have chosen RAVE. As of 2017, the company has installed its RAVE Seat Centric solutions to over 562 operational aircraft comprising 45 airline customers.

Revenue$5.5B
Employees35,000
Market CapN/A
Founded1895
‎Plaisir‎, France
SITA

SITA

Aerospace

Company Headquarters: Geneva, Switzerland Founded: 1949 Workforce: More than 4,700 Company Working: SITA is one of the leading specialists in air transport communications and IT solutions in the world. SITA offers telecommunications services and provides integrated IT infrastructure and application solutions to the aviation industry. The company works alongside Airbus, Orange Business Services, and Riverbed to provide technical support and deliver end-to-end solutions to customers worldwide. The firm’s subsidiaries are Aviareto, CHAMP Cargosystems, and SITAONAIR. It has a presence in about 200 countries across the world. The company has over 2,800 customers, which include airlines, airports, and governments. The company had more than 80 patents as of 2017. The company’s consolidated revenue was USD 1.5 billion in 2016.

RevenueN/A
Employees4,700
Market CapN/A
Founded1948
Geneva, Switzerland
Panasonic

Panasonic Avionics Corporation

Aerospace

Company Headquarters: Lake Forest, California, US Founded: 1979 Workforce: ~ 2,725 Company Working: Panasonic Avionics Corporation is a hardware manufacturer and a solutions provider that delivers robust solutions to connect business with the pleasure of flying. The firm mainly focuses on providing solutions to improve customer loyalty and enhance opportunities for the airline’s ancillary revenue streams. Every year, the company reaches out to over 500 million passengers onboard the airlines. Being a subsidiary of the Panasonic Corporation, the firm has access to state-of-the-art manufacturing facilities and research & development centers, combined with the highly rated Panasonic customer care center in Virginia. The company’s operations in the North American region include research and development centers that enable the firm to develop high-quality solutions and new techniques to acquire a greater share in the in-flight entertainment market. The firm has managed to establish a strong presence in the North American region with sales and service networks throughout the US, Canada, and Mexico.

RevenueN/A
Employees2,725
Market CapN/A
Founded1978
Lake Forest, California, US
Lufthansa

Lufthansa Systems

Aerospace

Company Headquarters: Raunheim, Hessen, Germany Founded: 2015 Workforce: ~2,200 Company Working: Lufthansa Systems operates as a subsidiary of Lufthansa Group. It was formed as a spin-off of the Lufthansa Group’s airline solutions division. It is one of the leading providers of IT services to the aviation industry and has also managed to establish its presence in over 16 countries. Over the years, the firm has managed to create a brand that the global airline industry is familiar with. The firm offers more than 300 of its airline customers an extensive range of market-leading in-flight products and services. The firm specializes in consulting, analytics, airline solutions, application management, mobile solutions, mobile apps, digitalization, flight preparation, connectivity, in-flight entertainment, finance solutions, flight planning, and flight monitoring. In the year 2015, Lufthansa Systems undertook a reorganization to mainly operate through its three operating units–infrastructure, airline solutions (currently known as Lufthansa Systems), and industry solutions (currently known as Lufthansa Industry Solutions). The company developed BroadConnect, a wireless IFE platform, which enables passengers to watch movies, shop, or find out information regarding destinations using their mobiles, laptops, or tablets. This entertainment platform can also be tailored as per the requirements of airline customers.

Revenue$33.4B
Employees2,200
Market CapN/A
Founded2014
Raunheim, Hessen, Germany
Gogo Inc.

Gogo Inc.

Aerospace

Company Headquarters: Chicago, Illinois, US Founded: 1991 Workforce: ~1,150 Company Working: Gogo Inc. engages in the provision of aero communication services to the global aviation industry. The company provides a comprehensive suite of connectivity solutions to commercial and business airline operators globally. It offers embedded IFE and wireless IFE solutions (under the brand name Gogo Vision) to both business and commercial aviation customers. As of 2018, the company had installed its Gogo Vision wireless and embedded IFE systems on over 3,000 commercial aircraft, as well as 7,000 business aircraft. The Gogo Vision allows passengers to experience preloaded wireless contents such as movies, TV shows, and music using their personal laptops, tablets, and mobile phones. The company has established partnerships with 11 major commercial airlines globally.

Revenue$0.6B
Employees1,150
Market CapN/A
Founded1990
Chicago, Illinois, US
FDS Avioni

FDS Avionics Corp.

Aerospace

Company Headquarters: Georgia, US Founded: 2014 Workforce: ~100 Company Working: FDS Avionics Corp. designs, develops, and manufactures in-flight entertainment systems for business aviation. Its product portfolio covers wireless media streaming platform, 3D and 2D worldwide moving maps, high-definition displays, cabin management systems, and other miscellaneous components, such as converters, switches, and splitters, among others. Furthermore, it provides rugged displays and video systems for military and special mission projects. Its offerings find applications in various aircraft, including Global Express 6000, Hawker Pacific, Bombardier Challenger 600, Piaggio Aircraft, Learjet, and Pilatus PC-12, among others.

RevenueN/A
Employees100
Market CapN/A
Founded2013
Georgia, US
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About the Author

Aerospace Research Team

Aerospace

Wantstats' aerospace and defense team wrote this report from primary sources — program budgets, contractor data, and direct conversations with people close to these projects. Every figure has been checked against proprietary datasets and reviewed internally before release.

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Group Product Manager HVAC & Fire Protection GMA, Rockwool

I have been reading the first document or the study, the Global HVAC and FP market report 2021 till 2026. Must say, good info! I have not gone in depth at all parts, but got a good indication of the data inside!
Jason Lee

R&D Director, Seojin

Thanks for your great support. Appreciate it. Well received report. It helps us to understand market well. We're planning other area of survey in the future, let's keep in touch.
Akif Moroglu

Strategy & Business Development Director, Dogan Holding

We got the report in time, we really thank you for your support in this process. I also thank to all of your team as they did a great job.
Noah Malgeri
Noah Malgeri

Co-Founder, Mojave Rail Fabrication Limited

This is really good guys. Excellent work on a tight deadline. I will continue to use you going forward and recommend you to others. Nice job.
Michael Robert

Manager, JavolVision

Thanks, I am so happy that we worked together. Maybe we still can work together in the future.
Joseph Aguayo
Joseph Aguayo

Sales Operations & Pricing Manager, Intel

Thanks. It's been a pleasure working with you, please use me as reference with any other Intel employees.
Bong Lau

Sales Leader, Bamberg

We bought your "2025 report" in 2020. Everything is fine and very good.
Peter Groot Koerkamp
Peter Groot Koerkamp

Account and Business Manager, EFS-Holland BV

Thanks for sending the report it gives us a good global view of the Betaïne market.
Younghwan Choi
Younghwan Choi

Senior Retail Manager, LG Chem

We found the report very insightful! we found your research firm very helpful. I'm sending this email to secure our future business.
Mark Irwin

Management Consultant, Level 21

I am very pleased with how market segments have been defined in a relevant way for my purposes (such as "Portable Freezers & refrigerators" and "last-mile"). In general the report is well structured. Thanks very much for your efforts.
Rob Kooiker

Group Product Manager HVAC & Fire Protection GMA, Rockwool

I have been reading the first document or the study, the Global HVAC and FP market report 2021 till 2026. Must say, good info! I have not gone in depth at all parts, but got a good indication of the data inside!
Jason Lee

R&D Director, Seojin

Thanks for your great support. Appreciate it. Well received report. It helps us to understand market well. We're planning other area of survey in the future, let's keep in touch.
Akif Moroglu

Strategy & Business Development Director, Dogan Holding

We got the report in time, we really thank you for your support in this process. I also thank to all of your team as they did a great job.

In Flight Entertainment North America Market

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