Market Size (2016)
$1.51B
Vertical: AnDBase Year: 20169 Sections
Market Size (2016)
$1.51B
Projected (2024)
$3.65B
CAGR (2016–2024)
11.6%
Key Players
12+
Over the past decade, the airline industry has evolved with significant changes in technology. The need to enhance passenger experience has led airlines to offer various entertainment options onboard such as movies, TV shows, e-books, videos, and games. In recent years, there has been an increase in the use of personal devices to avail of in-flight entertainment (IFE) services. In comparison to seatback IFE display systems, personal devices are preferred by both passengers and airlines. With technological advancements in satellite and air-to-ground networks, there have been improvements in onboard connectivity. An increase in the number of aircraft and passenger traffic are some of the macro factors driving the growth of the North America in-flight entertainment market.
The In Flight Entertainment North America Market market is projected to grow at a CAGR of 11.6% from 2016 to 2024.
Subscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription PlansSubscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription PlansIn Flight Entertainment North America Market
Historical performance and future projections (2020–2030, USD Billion)
Market Size (USD Mn)
IFE enhances the experience of air travel and is one of the key ancillary revenue generators for airlines. With the rise in data usage, passengers wish to avail of services and be connected onboard, which has led to airlines adopting the bring your own device (BYOD) approach. This approach reduces the airline’s Wi-Fi hardware costs and allows passengers to stream content on their own devices.
Subscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription PlansSubscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription PlansResearch Process
Wantstats analysis is based on interviews with industry experts who offer insight into the market structure, market segmentation, technology assessment, competitive landscape (CL), market penetration, as well as the emerging trends. Besides primary interviews (~80%) and secondary research (~20%), their analysis is based on years of professional expertise in their respective industries. Our analysts also predict where the market will be headed in the next five to 10 years, by analyzing historical trends and the current market position. Furthermore, the varying trends in segments and categories in each region are studied and estimated based on primary and secondary research.
Primary Research
Extensive primary research was conducted to gain a deeper insight into the market and industry performance. For this particular report, we have conducted primary surveys (interviews) with the key level executives (VPs, CEOs, marketing directors, and business development managers, among others) of the major players active in the market. In addition to analyzing the current and historical trends, our analysts predict where the market is headed in the next five to 10 years.
Secondary Research
Secondary research was mainly used to collect and identify information useful for an extensive, technical, market-oriented, and study of the North America In-Flight Entertainment market. It was also used to obtain key information about major players, market classification and segmentation according to industry trends, and developments related to the market and technology. For this study, analysts have gathered information from various credible sources such as annual reports, SEC filings, journals, white papers, corporate presentations, company websites, and paid databases.
Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of the overall North America in-flight entertainment market. The key players in the market were identified through secondary research, and their market contributions in different applications across the globe were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for viewed in extensive detail, verified through primary research, and analyzed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Wantstats added before being presented in this report. The following figure shows an illustrative representation of the overall market size estimation process employed for the purpose of this study.
Base Year
2016
Historical Period
2016 – 2016
Forecast Period
2017 – 2024
Primary Interviews
150+
Historical data (2016–2016) and forecast period (2016–2024)
Our research process spans primary interviews with industry stakeholders combined with comprehensive secondary data analysis, validated through triangulation across multiple independent sources.
Subscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription PlansThe North America in-flight entertainment market is characterized by the presence of many global and regional vendors. The market is highly competitive with all the players competing to gain maximum market share. Intense competition and frequent changes in government policies and aviation regulations are key factors that impact market growth. The vendors compete based on cost, quality, reliability, and aftermarket services. It is crucial for the vendors to provide cost-efficient and high-quality IFE systems and solutions to sustain in the intensely competitive market.
Major Growth Strategies in the North America In-Flight Entertainment Market
Contracts and Agreements
Product Launches and Developments
Expansions, Partnerships, and Collaborations
Threat of New Entrants
Although there is high growth potential in the market, factors such as the requirement of high investments and formation of a client base deter the entry of new vendors in the market, to a certain extent. Moreover, the market has well-established players with wide geographic reach. It is difficult for new entrants to attain the economies of scale, which the leading players already possess. Therefore, the new entrants present a very low threat to the major stakeholders of the market.
Bargaining Power of Suppliers
Suppliers function on a contractual basis in the in-flight entertainment market. The offerings they provide have to go through a stringent regulatory and review process, which limits the number of certified suppliers in the market. However, the suppliers have an edge over the buyers in terms of their product offering and pricing, which assist the companies in increasing their market presence and provide them higher leverage. Thus, the bargaining power of suppliers in the market is moderate.
Bargaining Power of Buyers
Although there is a limited certified number of suppliers in the market, the buyers (airline companies) do not have any control over the cost of the products (in-flight entertainment solutions). Although the buyers drive the market, they are dependent on the already established entertainment firms, such as Global Eagle and Panasonic Avionics Corporation, among others. However, the buyers dictate the specification and type of entertainment solutions required, which makes their bargaining power moderate.
Threat of Substitutes
There are substitutes in terms of mode (conventional or BYOD) or method (air-to-ground or satellite), but there is no direct alternative for the IFEC solutions that are being currently provided. So, the threat of substitutes in the IFEC market is deemed to be low.
Intensity of Rivalry
There is intense competition among the existing players in the market, with the vendors investing heavily and using extensive research and development to develop high quality, modern, and cost-effective in-flight entertainment solutions. Thus, the intensity of rivalry in the market is high.
Market estimates by geography (2024)
InsightNorth America leads with $3.65B by 2024.
Subscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription Plans| REGION | 2016 | 2016 | 2024 | CAGR | SHARE |
|---|---|---|---|---|---|
| North America | $1.51B | $2.33B | $3.65B | 11.6% | 100% |
| Total | $1.51B | $2.33B | $3.65B | 11.6% | 100% |
Subscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription PlansTotal Market Size
$3.65B
| APPLICATION | REVENUE ($B) | GROWTH RATE | MARKET PENETRATION |
|---|---|---|---|
| Hardware | $2.12B | 10.8% | 58% |
| Connectivity & Communication | $1.08B | 13.2% | 29% |
| Content | $458.20M | 11.9% | 13% |
* Revenue projections based on 2025 estimates. Growth rates represent CAGR 2024–2030. Market penetration indicates current adoption rate within addressable market segments.
Subscribe to Wantstats
Unlock premium reports, insights, blogs, charts and more.
View Subscription PlansSee plans for professionals or small and medium businesses.

Analytical insights on In Flight Entertainment North America Market covering market dynamics, competitive landscape, and strategic outlook.
The In Flight Entertainment North America Market market is projected to reach $3.65B by 2024, growing at 11.6% CAGR. The Hardware segment holds the largest share.
The North American IFE market is growing rapidly due to an increase in air passenger traffic and subsequent demand for new aircraft and rising adoption of IFEC systems by airlines. However, the growth of the market may be hindered by factors such as cybersecurity threats and high costs of IFEC systems.
Globally, air passenger traffic has been increasing at a significant pace over the past couple of years. Factors such as decreasing airfares, increasing disposable incomes, especially in developing countries, and higher living standards have influenced this growth. According to the International Air Transport Association (IATA), global air travel is likely to double by 2036. It also estimates that China is likely to surpass the US and become the largest aviation market, in terms of passenger traffic, in the world, by 2024.
To cater to the rising number of passengers, there has been a corresponding increase in the demand for new aircraft. For instance, in 2017, in one of the biggest deals in the history of commercial aviation, Airbus signed a USD 50 billion contract with Indigo Partners (US) to deliver 430 aircraft. Airbus and Boeing booked net orders for 1,109 and 912 aircraft, respectively, in 2017. Furthermore, new airlines are being established in almost every region to tap into the considerable passenger base. For instance, in 2017, more than 70 new airlines were launched around the world.
So, to provide an enhanced and unique flying experience, airlines are equipping their fleets with advanced IFE systems. Hence, the increase in passenger traffic and subsequent demand for new aircraft from existing as well as new airlines will positively impact the growth of the North America in-flight entertainment market.
Connectivity within the flight has become an important catalyst in an airline's day-to-day operations. In-flight connectivity also helps the operator with the opportunity to enhance customer loyalty and satisfaction. So, airlines across the world are widely adopting air-to-ground (ATG) and satellite networks to avail of this facility. However, the onboard connectivity services are often slow and according to a 2016 global report by Routehappy, only 6% of the flights have Wi-Fi connectivity, which is comparable to a home broadband service that allows for data-rich usage such as video streaming. Hence, to meet the growing demand, service providers are keenly focusing on developing advanced technologies.
For instance, Gogo recently launched a next-generation ATG Network (ATG-NG), which is expected to have a peak capacity of more than 100 Gbps and bring up to 30 times more bandwidth to an aircraft than its original ATG solution. Similarly, Inmarsat along with Deutsche Telekom and Nokia has recently completed the development of the European Aviation Network (EAN), the world’s first integrated S-band satellite and complementary LTE-based terrestrial network built for Europe. So these advancements are encouraging the airline operators to embrace the in-flight entertainment and connectivity system.
Recently, aircraft carriers are being equipped with advanced avionics systems such as IFEC, Wi-Fi, and flight-management systems. Aircraft with these systems exchange data using ground communications or satellite to analytics services that provide the operators with enhanced situational awareness. However, internet connectivity extended to passengers inside the cabin can also lead to hacking aircraft operational systems data.
For instance, IOActive, a cyber-security consultancy, also reported vulnerabilities in the in-flight Wi-Fi systems. One of its consultants also stated that hackers could potentially hijack passengers' in-flight entertainment and access their credit card information. This has further raised concerns over the insecure and undocumented protocols, firmware vulnerabilities, and other risks associated with the systems. Hence, cyber security threats could hinder market growth.
What are airlines looking for in terms of IFE systems?
Multi-function is expected to be the way to go for In-Flight Entertainment systems
Airlines are primarily looking for connected systems that could enable multiple functions. Currently, IFE systems in aircraft are seat display units (SDUs) that are preloaded with content that the user can access in flight. SDUs are designed to be fault-tolerant, which means that if one of the units is non-functioning, it does not affect the entire IFE network on the aircraft. In the coming years, SDUs are expected to be replaced with handheld devices or portable devices that can be connected to SDUs. Furthermore, wireless streaming and update is expected to be deployed on aircraft so passengers may access content on their personal devices.
What do passengers want from IFE systems?
IFE systems to replicate personal handheld devices for ease of use
Passengers expect IFE systems to perform the same way as their handheld devices for ease of use. In the best-case scenario, IFE systems should be able to provide a variety of audio content (audiobooks), videos (streaming content), games, flight information, connecting flight status, dynamic maps, SMS, chat, phone, destination information, in-flight shopping, and food menus, among others. Moreover, passengers want high-quality displays, social networking, and immersive human machine interfaces (HMIs) on their personal devices.
Are airlines moving toward providing Wi-Fi and related services such as free messaging?
Penetration of W-Fi services in low cost carriers is expected to drive free internet services
Connexion was the first Wi-Fi connectivity service offered by Boeing. Wi-Fi connection offers various benefits such as elimination of cabling, which reduces wiring complexity and weight, thereby saving costs and simplifying installation and maintenance. Currently, Wi-Fi services are deployed for basic computing functions such as surfing the web and checking e-mails. In the coming years, the demand for high-speed Internet on aircraft is expected to stream media such as high definition (HD) videos. Currently, airlines charge passengers for Wi-Fi services, but these prices are likely to be lowered or eliminated with the increasing adoption of Wi-Fi by low-cost carriers. This is also expected to result in the lowered costs of onboard services such as steaming, messaging, and shopping in the coming years.
How do consumers rank services such as Wi-Fi, messaging, TV shows, and movies?
Tailored audio/video content offering is expected to increase passenger preference for a particular airline
The primary focus for airlines is to provide tailor-made content for passengers. The content includes movies, TV series, documentaries, and reality TV content. As the majority of seats on an airplane are economy class, the number of passengers requiring Internet services is limited as the service are primarily availed by premium economy and business class passengers. In the coming years, a surge in demand for internet services is expected from economy class passengers for services such as in-flight shopping.
Wireless Connectivity
Wireless connectivity refers to technology that enables communication without the use of cables or wires. The major advantage of wireless technology is that devices such as mobiles and laptops can be easily connected with other in-flight devices. Wireless connectivity can be used onboard to offer entertainment and advertisement content to passengers on their respective smartphones, tablets, or laptops. The connection uses radio frequency waves and infrared waves.
Eye Tracking Technology
Eye tracking technology utilizes gesture control, so passengers do not require a controller for the screen. For example, with eye tracking technology, passengers would no longer need to press the pause button on screen; rather, sensors and gesture control technology are employed for all functions. Thales Group has partnered with EyeTech Digital Systems, an eye tracking engineering service provider, to design and develop the next generation of custom eye tracking systems for premium, first, and business class aircraft. At present, this technology is implemented in premium class as the installation and service costs are extremely high.
In-Seat Power Outlets for Handheld Devices
As a growing number of passengers opt to use and charge their personal electronic devices, airlines are required to provide reliable in-seat personal power supply for handheld devices. Standalone USB power solutions deliver up to 5 V 10 W (2.1 A) supply at every aircraft seat with an additional 110 V. As compared to a universal seat box or universal seat power box, remote USB power outlets, and power supply, in-seat power outlets are a compact, easy-to-install solution. Technological advancements would reduce the cost of in-seat power outlets for handheld devices in the future.
Aircraft Interface Devices
Aircraft interface devices are aircraft data management technology designed with enhanced functionality and broader capabilities. Aircraft interface devices are integrated with software and services to create a complete, ready-to-use solution for airlines. The various applications of aircraft interface devices are flight tracking, quick access recording, and aircraft condition monitoring. These devices offer field loadable software, communication with preferred SATCOM and ACARS providers, a 4GB RAM, solid-state Fast SATA 32 GB storage (field removable/upgradable), and backward compatible first-generation aircraft interface device qualified to DO-160G environments.
BYOD
At present, airlines across the globe are investing significantly in the implementation of contemporary satellite broadband and connectivity technologies in order to meet the growing expectations of passengers. With the growth in wireless connectivity and increasing adoption of the BYOD trend, passengers increasingly prefer wireless services for in-flight entertainment and connectivity. The BYOD trend has prompted many airlines to eliminate the seat-back IFE systems, thereby reducing the overall weight and fuel costs. This is particularly helpful to cost-competitive airlines in reducing airfares while still delivering a substantial IFE experience.
There have been 504 patents filed by the companies in the field of in-flight entertainment market, over the last five years (1st August 2014 – 1st August 2019), out of which 344 were in the application phase and the remaining 160 were granted.
Regulatory Landscape/Standards
Federal Aviation Administration Regulatory Norms:
In October 2013, the FAA issued new guidance and an assessment tool to assist aircraft operators in determining whether they can safely expand the use of passenger portable electronic devices (PED) during flight. This new guidance was developed based on recommendations contained in the final report produced by the PED aviation rulemaking committee (ARC) dated September 30, 2013. The guidance includes:
FAA InFO 13010 - Expanding Use of Passenger Portable Electronic Devices (PED),InFO 13010SUP - FAA Aid to Operators for the Expanded Use of Passenger PEDs, and(AC) 91.21-1 – Use of Portable Electronic Devices Aboard Aircraft.
If the portable IFE system is not connected to the aircraft for power or signals, then the system would need self-contained power, such as batteries, and wireless communication capability. If the portable IFE system includes wireless communication capability, then the aircraft operator is responsible for verifying, validating and demonstrating that the wireless system and the passenger PEDs using the wireless system does not interfere with navigation or communication systems of the aircraft. The guidance in FAA InFO 13010 may be used to support this demonstration.
If the portable IFE system remains onboard (e.g., in a luggage compartment or overhead bin) and the system is charged through a connection to an aircraft electrical power source, then the means of charging needs to be an approved installation. If the portable IFE system is not connected to an aircraft electrical Information for Operators US Department of Transportation Federal Aviation Administration InFO 17020.
This interim memorandum will help ensure a more standardized approach in IFE certification independent of Aircraft Certification Office (ACO) or designated alteration station (DAS) geographical location. Several unsafe conditions were identified as a result of the mandatory corrective actions are being prepared to address them. These conditions can be summarized as follows: The inability to load shed the electrical bus supplying IFE system power without removing power from systems that are required for continued safe flight and landing, the inability to remove IFE system power, when required, other than by pulling the IFE system circuit breakers, (that is, there is no switch dedicated to the IFE system or combination of systems for the purpose of removing power).
Crew (flightcrew and cabin crew) procedures have not been properly revised to address removal of power from the IFE system In order to prevent the same types of designs from obtaining future FAA approval, the following certification guidelines should be used on all IFE system certification projects: The IFE system should be connected to an electrical bus that does not supply power to airplane systems that are necessary for continued safe flight and landing. Inflight entertainment system designers should be encouraged to select lower level electrical busses.A means should be provided for the crew to disconnect the IFE system from its source of power. The removal of power should occur as close to the bus supplying power as possible. The disabling/deactivating of component outputs is not considered an acceptable means to remove power (disabling/deactivating the output of a power supply, seat electronic box, as opposed to removing input power to the system).Reliance on pulling system circuit breakers (CB) as the sole means to remove IFE system power is not acceptable. The use of CBs as a switch will degrade the CBs ability to trip at its rated current trip point.
Also note that for some IFE systems, CBs are not accessible during flight (For example, located in the electronics bay), or require the flightcrew to leave their seat to locate and pull the appropriate CBs.Although incorrectly rated and coordinated CBs were not found to be an issue during the reviews, as with any wiring, IFE system wiring must be protected by appropriately rated and coordinated CBs.The design and installation of the IFE system should be such that impact upon operational procedures is minimized. However, the airplane flight manual (AFM) must address any changes to normal, non-normal, and emergency procedures that are due to the installation of the IFE system. If IFE system power removal is accomplished by the cabin crew, then the cabin crew procedures should contain the appropriate information regarding power removal. Also, the AFM should be appropriately amended to inform the flightcrew that IFE system power removal is accomplished by the cabin crew. Revisions to the AFM should be coordinated with the flight test branch of your organization, and with the Aircraft Evaluation Group.
Near-term growth will likely concentrate in modular bioreactor lines and closed-system media workflows that shorten validation cycles while preserving batch traceability.
Partnerships between CDMOs and instrumentation vendors should accelerate standard datasets for comparability across sites, improving forecasting models used in capacity planning.
Longer horizon, organoid and microphysiological adoption may reshape segment mix; teams that invest early in assay interoperability and cloud QC hooks are better positioned to capture upside without fragmenting their analytics stack.
Profiles of 107 companies operating in the In Flight Entertainment North America Market market, including revenue, employee count, and market positioning where available.
Showing 107 of 107 companies
Zodiac Aerospace
Company Headquarters: Plaisir, France Founded: 1896 Workforce: ~35,000 Company Working: Zodiac Aerospace develops the most advanced solutions for improving comfort and onboard aircraft safety, along with high-tech systems that improve aircraft performance and flight safety. In early 2008, the Zodiac sold its marine business and renamed itself as Zodiac Aerospace and refocused on its core business. The company is a world leader in the provision of aeronautical systems and equipment mounted onboard commercial, regional, and business aircraft, and helicopters. Since February 2018, Zodiac Aerospace is a subsidiary of the Safran Group. Zodiac Aerospace is engaged in two main activities - aircraft interiors, which brings together the cabin and seat divisions, and the aerosystems business, which comprises the aerosystems division. The firm provides a distribution network of component and equipment repair services, spare parts, support solutions, technical support, and training services. The company's products have wide applications in regional, commercial, business, military aircraft, and civil aviation market. It operates in some countries in Europe and in the Americas. Through its aerosystems activities division, it provides IFE solutions for commercial aircraft. The Aerosystems division accounts for 43.6% share of the company’s revenue and employs nearly 12,000 employees worldwide. It provides IFE systems, under the brand name RAVE, which allows passengers to access AVOD, as well as other contents. In 2012, the company had launched its embedded AVOD system, namely RAVE Seat Centric. Since then, more than 35 airline operators have chosen RAVE. As of 2017, the company has installed its RAVE Seat Centric solutions to over 562 operational aircraft comprising 45 airline customers.
Lufthansa Systems
Company Headquarters: Raunheim, Hessen, Germany Founded: 2015 Workforce: ~2,200 Company Working: Lufthansa Systems operates as a subsidiary of Lufthansa Group. It was formed as a spin-off of the Lufthansa Group’s airline solutions division. It is one of the leading providers of IT services to the aviation industry and has also managed to establish its presence in over 16 countries. Over the years, the firm has managed to create a brand that the global airline industry is familiar with. The firm offers more than 300 of its airline customers an extensive range of market-leading in-flight products and services. The firm specializes in consulting, analytics, airline solutions, application management, mobile solutions, mobile apps, digitalization, flight preparation, connectivity, in-flight entertainment, finance solutions, flight planning, and flight monitoring. In the year 2015, Lufthansa Systems undertook a reorganization to mainly operate through its three operating units–infrastructure, airline solutions (currently known as Lufthansa Systems), and industry solutions (currently known as Lufthansa Industry Solutions). The company developed BroadConnect, a wireless IFE platform, which enables passengers to watch movies, shop, or find out information regarding destinations using their mobiles, laptops, or tablets. This entertainment platform can also be tailored as per the requirements of airline customers.
Gogo Inc.
Company Headquarters: Chicago, Illinois, US Founded: 1991 Workforce: ~1,150 Company Working: Gogo Inc. engages in the provision of aero communication services to the global aviation industry. The company provides a comprehensive suite of connectivity solutions to commercial and business airline operators globally. It offers embedded IFE and wireless IFE solutions (under the brand name Gogo Vision) to both business and commercial aviation customers. As of 2018, the company had installed its Gogo Vision wireless and embedded IFE systems on over 3,000 commercial aircraft, as well as 7,000 business aircraft. The Gogo Vision allows passengers to experience preloaded wireless contents such as movies, TV shows, and music using their personal laptops, tablets, and mobile phones. The company has established partnerships with 11 major commercial airlines globally.
Global Eagle Entertainment
Company Headquarters: California, US Founded: 2011 Workforce: ~1,500 Company Working: Global Eagle Entertainment Inc. is a leading provider of media content, technology, and connectivity solutions to the aviation and travel industry. The firm specializes in the provision of in-flight entertainment, connectivity, and in-flight gaming technologies. The company has a customer base of over 150 airlines. The company provides a wide range of in-flight solutions including Wi-Fi, movies, television, music, interactive software, portable IFE, and e-commerce solutions. It offers high-quality solutions to their airline customers that aids them in enhancing their passenger experiences. The firm has also partnered with top airlines in the US to facilitate branding and marketing opportunities to airport executive clubs, engaging the most affluent and influential consumers. The company also has established a presence in North America, South America, Europe, Asia, Oceania, and the Middle East & Africa. In addition, the company recently launched their Airconnect 3.0 in-flight Wi-Fi system for factory installation in the Boeing 737 MAX family of airplanes.
ViaSat
1.1.1 Business Overview Company Headquarters: US Founded: 1986 Workforce: ~10,000 Company Working: Viasat is a provider of networking and communication solutions. It operates its business under three verticals namely satellite services, commercial networks, and government systems. Under satellite services, Viasat provides Internet, telephony and digital television services. The enterprise VSAT market falls under its satellite services business segment. Under the commercial services segment, the company provides Internet services for businesses such as office broadband, aviation, and Internet, machine-to-machine (M2M) satellite communications, and professional and managed cybersecurity services. The government systems segment provides airborne mobile broadband for government missions, antenna systems, high-capacity satellite systems and terminals, multifunctional information distribution systems (MIDS) tactical data links, and others. Viasat serves in North America, Europe, the Middle East, and Asia-Pacific. Viasat is vying for organic growth in the enterprise VSAT market through its state-of-the-art Viasat -1,2, and 3 satellites for satellite broadband connectivity. The company is also increasing its footprint in the residential broadband and Wi-Fi markets by providing solutions for small and medium-sized businesses and offering public Wi-Fi hotspots. The company also aims to expand the commercial networks segment through in-flight Wi-Fi offerings with the US and Mexican airlines.
INMARSAT PLC
Company Headquarters: London, UK Founded: 2003 Workforce: ~1,825 Company Working: Inmarsat PLC is one of the leading providers of mobile satellite communications. The company’s global sales and marketing activities are operated through five business units, namely, Inmarsat Maritime, Inmarsat US Government, Inmarsat Global Government, Inmarsat Enterprise, and Inmarsat Aviation. Inmarsat Aviation division focuses on in-flight voice, data, safety services and cabin connectivity, for both business and commercial air transport. The company has its presence in more than 60 locations across every continent and provides services through a worldwide network of independent Distribution Partners (DPs) and Service Providers (SPs). Its customers include governments, airlines, the broadcast media, the oil and gas industry, mining, construction, and humanitarian aid agencies, among others. It owns and operates a total of 13 spacecraft flying in geostationary orbit.
4 interactive charts drawn from the In Flight Entertainment North America Market dataset — market size, regional splits and each segment breakdown. Open one to read its full data table and download it.
Global In Flight Entertainment North America Market United States, Canada and Mexico Of North America By Country
Global In Flight Entertainment North America Market
In Flight Entertainment North America Market North America By Country
In Flight Entertainment North America Market
Powering the world's best teams.
From next-gen startups to established enterprises.
Trusted by forward-thinking businesses
for data-driven intelligence