Market Size (2018)
$11.50B
Vertical: AnDBase Year: 20189 Sections
Market Size (2018)
$11.50B
Projected (2025)
$15.16B
CAGR (2018–2025)
4.0%
Key Players
10+
Simulation and virtual training are cost-effective alternatives to live training. This solution has received a considerable amount of attention in recent years due to its potential for use in a variety of applications, such as virtual military training, virtual emergency evacuation, virtual firefighting, and so on. In terms of military, all the branches, such as the army, navy, and air force are benefitted by this solution. Over a period, the computer processors got more powerful, so did the graphics, computing speed, hardware, and the visual displays, of the simulation platform. This has enabled features such as piloting a plane, driving a submarine, dropping bombs, and firing missiles, more realistic and which is hard to perform in the real world.
Factors such as growing emphasis on maritime security and subsequent focus on virtual solutions for naval training; and focus on implementing flight simulators for training combat aircraft pilots are the prime driving factors of the military simulation and virtual training market. Meanwhile, the inability of the virtual systems to fully replicate the psychological effects during simulation and training could restrain the market growth to a certain extent. However, increasing adoption of AR technology in the aerospace & defense sector, and increased use of UAVs and subsequent focus on drone simulators offer promising growth opportunities for the market.
The global military simulation and virtual training market are estimated to witness 4.12% CAGR during the forecast period, 2018-2025. In 2018, the market was led by North America with 35.07% share, followed by Europe and Asia-Pacific with shares of 24.31% and 22.90%, respectively. Asia-Pacific is becoming a lucrative region for the firms that provide military simulation and virtual training firms, due to the significant spending in the defense sector and demand from countries such as China, India, and South Korea.
The global military simulation and virtual training market have been segmented based on type, training type, and region. In terms of platform, airborne segment accounted for the largest market share of 50.09% in 2018, with a market value of USD 5,758.5 million, which is projected to witness a CAGR of 4.21% during the forecast period. In terms of training type, the live segment accounted for the largest market share of 42.21% in 2018, with a market value of USD 4,835.1 million, which is projected to witness a CAGR of 3.73% during the forecast period.
The Military Simulation and Virtual Training Market market is projected to grow at a CAGR of 4.0% from 2018 to 2025.
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View Subscription PlansMilitary Simulation and Virtual Training Market
Historical performance and future projections (2020–2030, USD Billion)
Market Size (USD Mn)
Simulation and Virtual training refer to the training conducted in a virtual or simulated environment. In the current budget-constrained situation, military organizations have no choice but to find a way to do things differently, which means adopting a different mix of live, virtual, and constructive training. The nature of warfare has changed significantly over the past decade. It has transformed from being weapon-centric to technology-& information-centric. Military simulation and virtual training are vital in this new era to enhance situational awareness. Focus on developing synthetic training environment, and interoperable capabilities for virtual training are some of the key trends in this market.
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View Subscription PlansResearch Process
Wantstats analysis is based on interviews with industry experts who offer insight into the market structure, market segmentation, technology assessment, competitive landscape (CL), market penetration, as well as the emerging trends. Besides primary interviews (~80%) and secondary research (~20%), their analysis is based on years of professional expertise in their respective industries. Our analysts also predict where the market will be headed in the next five to 10 years, by analyzing historical trends and the current market position. Furthermore, the varying trends in segments and categories in each region are studied and estimated based on primary and secondary research.
Primary Research
Extensive primary research was conducted to gain a deeper insight into the market and industry performance. For this particular report, we have conducted primary surveys (interviews) with the key level executives (VPs, CEOs, marketing directors, and business development managers, among others) of the major players active in the market. In addition to analyzing the current and historical trends, our analysts predict where the market is headed in the next five to 10 years.
Secondary Research
Secondary research was mainly used to collect and identify information useful for an extensive, technical, market-oriented, and study of the global military simulation and virtual training market. It was also used to obtain key information about major players, market classification and segmentation according to industry trends, and developments related to the market and technology. For this study, analysts have gathered information from various credible sources such as annual reports, SEC filings, journals, white papers, corporate presentations, company websites, and paid databases.
Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of the overall global military simulation and virtual training market. The key players in the market were identified through secondary research, and their market contributions in different applications across the globe were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for viewed in extensive detail, verified through primary research, and analyzed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Wantstats added before being presented in this report. The following figure shows an illustrative representation of the overall market size estimation process employed for the purpose of this study.
Base Year
2018
Historical Period
2018 – 2018
Forecast Period
2019 – 2025
Primary Interviews
150+
Historical data (2018–2018) and forecast period (2018–2025)
Our research process spans primary interviews with industry stakeholders combined with comprehensive secondary data analysis, validated through triangulation across multiple independent sources.
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View Subscription PlansThe global military simulation & virtual training market is characterized by the presence of many global and regional vendors. The market is highly competitive with all the players competing to gain maximum market share. Intense competition and frequent changes in government policies and regulations are key factors that impact the market growth. The vendors compete based on cost, quality, reliability, and aftermarket services. It is crucial for the vendors to provide cost-efficient and high-quality training simulators to sustain in the intensely competitive market.
Major Growth Strategy in the Global Military simulation & virtual training Market
Contracts and Agreements
Mergers & Acquisitions
Product Launches and Developments
Expansions, Partnership, and Collaboration
Threat of New Entrants
Although there is high growth potential in the market, factors such as the requirement of massive investments and the formation of a client base deter the entry of new vendors in the market to a certain extent. Moreover, the market has well-established players with a diverse geographic reach. It is difficult for new entrants to attain the economies of scale, which the leading players already possess. Furthermore, this solution is specifically developed for the military end-users and is not possible for any player to easily replicate. Therefore, the new entrants present a very low threat to the major stakeholders of the market.
Bargaining Power of Suppliers
Suppliers include providers of electronic parts and other basic components. The offerings they provide have to go through a stringent regulatory review and should be suitable for rugged military applications, which limits the number of key suppliers in the market. However, the suppliers have the edge over the buyers regarding their product offering and pricing, which assist the companies in increasing their market presence, providing them higher leverage. Thus, the bargaining power of suppliers in the market is moderate.
Bargaining Power of Buyers
Buyers can be broadly categorized as military organizations and defense contractors. Although the number of potential buyers is high, they are highly reliant only on the successful and established companies that offer these solutions. However, the buyers dictate the specification and type of solution required, which makes their bargaining power moderate.
Threat of Substitutes
In terms of ground-based (vehicle and non-vehicle) training situations, the live simulation can outweigh the virtual ones, especially in the developing or defense budget constrained countries. However, there is no direct, cost-effective alternative to the virtual training solutions for flight, UAV and other platforms. Thus, the threat of substitutes in the market is low.
Intensity of Rivalry
There is intense competition among the existing players in the market, with the vendors investing heavily and using extensive research and development approaches to develop high quality, advanced, and cost-effective simulation and virtual training solutions. Thus, the intensity of rivalry in the market is high.
Market estimates by geography (2025)
InsightNorth America leads with $5.37B by 2025, while Asia Pacific is projected to grow fastest at a 4.8% CAGR.
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View Subscription Plans| REGION | 2018 | 2018 | 2025 | CAGR | SHARE |
|---|---|---|---|---|---|
| Asia Pacific | $2.63B | $3.15B | $3.66B | 4.8% | 24% |
| South America | $870.40M | $980.00M | $1.09B | 3.2% | 7% |
| Europe | $2.79B | $3.17B | $3.54B | 3.4% | 23% |
| North America | $4.03B | $4.71B | $5.37B | 4.2% | 35% |
| Middle East and Africa | $1.17B | $1.34B | $1.51B | 3.8% | 10% |
| Total | $11.50B | $13.36B | $15.16B | 4.0% | 100% |
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View Subscription PlansTotal Market Size
$15.16B
| APPLICATION | REVENUE ($B) | GROWTH RATE | MARKET PENETRATION |
|---|---|---|---|
| Airborne | $7.64B | 4.1% | 50% |
| Ground | $4.18B | 4.5% | 28% |
| Naval | $3.34B | 3.3% | 22% |
* Revenue projections based on 2025 estimates. Growth rates represent CAGR 2024–2030. Market penetration indicates current adoption rate within addressable market segments.
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Analytical insights on Military Simulation and Virtual Training Market covering market dynamics, competitive landscape, and strategic outlook.
The Military Simulation and Virtual Training Market market is projected to reach $15.16B by 2025, growing at 4.0% CAGR. The Airborne segment holds the largest share.
The global military simulation and virtual training market is expected to witness high growth over the next five years. Market growth is poised to be driven by the growing emphasis on maritime security and subsequent focus on virtual solutions for naval training and focus on implementing flight simulators for training combat aircraft pilots. However, the growth of the market can be hindered by replication of physiological effects.
The issue of piracy poses a significant threat to the world shipping industry. According to the International Maritime Bureau, in 2017, around 180 incidents of piracy and armed robbery against ships have been reported, out of which six vessels were hijacked. However, the number of such incidences have been declining over time and piracy affects less than 1% of 23,000 ships that pass through the Gulf of Aden and even less in the Indian Ocean. However, the effects of such incidences on the crew and their safety continues to be a cause for concern. Apart from piracy, there are various other issues faced by the maritime industry, such as drug & arms trafficking, terrorism, and territorial disputes. Therefore, to counter all these concerns and ensure national safety, countries around the world are focusing on enhancing the maritime security.
For instance, the US Navy is expected to get a funding boost as a part of the two-year (FY2018 and FY2019) defense spending package passed by the Congress. It is also likely to add 46 ships in five years. Furthermore, the increase in maritime tensions between China and India have become more apparent over the past few years and both the countries are bolstering their maritime security. In 2016, China commissioned 18 ships, including missile destroyers, corvettes, and guided missile frigates. It is also planning on raising its defense budget to nearly USD 170 billion (£125bn) by end of 2018 as the country prepares to launch its second aircraft carrier. Similarly, tensions with China have pushed Asia-Pacific countries, including India and Japan, to boost their military spending. The Indian Navy is aiming to have a 200-ship fleet, by 2027, to guard the country’s maritime interests.
As these countries are consistently boosting their naval arsenal, the demand for trained personnel manning these vessels is also set to increase. Meanwhile, maritime simulation and virtual training facilitate training of personnel in ship handling & maneuvering, navigation planning & execution, search & rescue, anti-piracy training, marine propulsion, and decision making on naval warships in an environment that offers all the complexities of the real world without any of the associated dangers, risks, and costs. As a result, nowadays virtual solutions for training and simulation are highly emphasized. For instance, the Australian Navy uses training offered by ASC Pty Ltd. which includes innovative training techniques, such as virtual reality and simulation to enhance submarine familiarity and maintenance proficiency. Hence, growing emphasis on maritime security and subsequent increase in naval budgets, worldwide, coupled with a focus on virtual solutions for training and simulation is a key factor driving the naval aspect of military simulation and virtual training market.
Augmented Reality (AR) systems integrate real world data with virtual information and offer expanded and information-rich vision of the environment to the operator. Today’s advanced combat aircraft navigation and weapon systems provide a lot of information, which sometimes is complicated rather than being helpful for the user. AR technology allows to scan and evaluate this complicated information in real-time, ensuring convenient and fast decision making. Over the past decade, research & development, operation, and future considerations for AR technologies have been expanding throughout the global aerospace & defense industry. It is changing the way the industry operates from training to navigation, and even in-flight entertainment.
In terms of training, augmented reality helps in simulating visual, aural, and motion inputs, that creates an environment that is the same as in the battlefield. Meanwhile, reduced military budgets for live training and rapid pace of innovation are increasing the demand for more realistic training, which is made possible through AR. Hence, increasing adoption of AR technology in the aerospace & defense sector offers key growth opportunities for the military simulation and virtual training market.
A military virtual simulator cannot replicate the physiological effects on humans. For instance, during flight simulation to train combat pilots, the effects that are produced in real flight, such as vestibular effects and g-loading, are not produced in the simulator. Similarly, in a simulated accident situation, it is not possible for the pilot to experience the same stress levels as would be expected during a real survivable accident/crash.
Meanwhile, to overcome this challenge, simulators with high fidelity displays have been developed with real-world displays, vibration, 360-degree pitch, and roll motion. However, it cannot fully replicate the actual feel of an aircraft in flight. Therefore, the inability of the virtual systems to fully replicate the psychological effects during simulation and training could restrain the market growth to a certain extent.
The nature of warfare has changed significantly over the past decade. It has transformed from being weapon-centric to technology- and information-centric. Currently, the use of advanced technology and situational awareness are the key determinants for a success rate of military missions. It helps in improving target acquisition, providing additional warning information, and reducing the number of casualties. As a result, defense authorities around the world are focusing on developing and procuring various advanced solutions, including communication devices, navigation gadgets, upgraded weapon sights systems, exoskeleton systems, and others. They are also keen on making combat simulations more realistic. One such area of focus by the military organizations in this regard is developing synthetic training environment. Synthetic training environment uses satellite imagery, street view data, and other readily available information to create lifelike representations of real places. This enables soldiers to get familiar with the battlefield beforehand and make better plans for warfare. For instance, the US Army is using this simulation technique to subject their soldiers to lifelike training scenarios. Hence, the changing nature of warfare and focus on developing synthetic training environment is a key trend in the military simulation and virtual training market
Full Combat & Mission Training in a Dome Trainer Environment
The dome trainer environment is an advanced technology used to train soldiers for combat operations. This artificial environment provides an excellent experience for the soldiers to encounter various combat missions. Recently, in 2018, the US Army conducted extensive research and development to build a virtual surrounding to train soldiers. It includes air and ground trainers for a common synthetic environment, which includes complex and real-life terrain. Meggitt Training Systems, a military simulation and training systems provider, manufactured an integrated virtual and live-fire weapons training system. The company has offered more than 5,100 virtual simulation systems, 40,000 laser-based weapon simulators, 13,000 live-fire ranges, and operates across more than 130 countries.
BlueFire Technology
BlueFire wireless weapon simulators offer the highest level of real experience in simulation by maintaining operational efficiency of the original weapons. Meggitt Training Systems offers BlueFire weapons that use commercial wireless technology to communicate with the virtual training system, giving the same control as tethered weapons integrated with a complete range of motions and picturization. This technology can be used in combination with other tethered weapon simulators without modification. Meggitt has designed and developed tetherless BlueFire weapon simulators that feature a 3D marksmanship training environment, which helps to enhance the realistic visuals.
Night Vision Training (NVT) Systems
Night vision training majorly includes night vision goggle (NVG) systems and thermal imaging devices. The NVT system enables the soldiers to train in the dark. This is widely used by military aircraft pilots to operate aircraft at night with a clear vision. Night vision and thermal imaging play an important role in the modern battlefield. Until recently, soldiers have been made to carry both night vision and thermal imaging devices and manually toggle between the two modes. However, with the technological advancements and R&D by various companies, there have been several developments in these devices. For instance, in May 2015, BAE Systems launched an advanced headset that combines night vision and thermal weapon sights. Such products are critical for soldiers as they enable them to detect the location and identify targets faster. The training in combat situations is performed with the help of the NVT systems in a virtual manner.
Real-Time Computer Image Generation
The real-time computer image generation is an advanced technology that assists in the development of real-time situations encountered by the soldiers during combat operations. It offers a real-time scenario by using virtual reality and other advanced technologies, which help soldiers to train for critical missions.
Optimal Motion-Cueing Technology
A motion-cueing technology helps to develop a platform that is advanced and integrated and has highly reconfigurable dynamic seats same as in combat aircraft and helicopter training simulators. Stirling Dynamics Limited offers training platforms for complex military operations through this technology. It consists of simulators for complex military operations, where the movement of the simulator is synchronized with a visual display of the outside world. Motion platforms can provide movement in all of the six degrees of freedom that can be experienced by an object, including aircraft or spacecraft.
Reconfigurable Military Simulation and Virtual Training
The reconfigurable trainer has been precisely designed to support many simulation and training device requirements. Next-generation reconfigurable trainers include intelligent after-action review system, customizable for communications, navigation, and EW equipment on multiple platforms, performance assessment and evaluation system, comprehensive scenario development system, and integrated third-party visual and sensor simulations, and databases.
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Profiles of 103 companies operating in the Military Simulation and Virtual Training Market market, including revenue, employee count, and market positioning where available.
Showing 103 of 103 companies
Rheinmetall AG
Company Headquarters: Germany Founded: 1889 Workforce: 25,000+ Company Working: The German multinational corporation Rheinmetall AG operates in the automotive and defense industries. The corporation was established in 1889 and had its main office in Düsseldorf, Germany. Two business divisions comprise Rheinmetall: Rheinmetall Automotive, which manufactures automotive components, and Rheinmetall Defense, which manufactures defense equipment and systems. As of 2021, Rheinmetall AG employs over 25.000 individuals and operates in over 40 countries. The defense division of Rheinmetall manufactures a vast array of products and systems, such as combat vehicles, weapon systems, ammunition, electronic systems, simulation and training solutions, and more. The company's automotive division manufactures components for the global automotive industry, including pistons, engine blocks, and camshafts. Rheinmetall AG has been expanding its operations in North America and Asia. It has a significant presence in Europe. Additionally, the corporation has been involved in research and development in the defense and automotive industries. Overall, Rheinmetall AG is a significant player in the defense and automotive industries, offering a wide variety of products on a global scale. Focusing on research and development has allowed the company to remain competitive in both industries.
Cubic Corporation
Company Headquarters: California, US Founded: 1949 Workforce: ~5,600 Company Working: Cubic Corporation is a provider of integrated solutions. The company designs, integrates, and operates systems, products, and services for the transportation, defense C4ISR, and training domains. It operates through three business segments—cubic transportation systems, cubic global defense systems & services, and cubic mission solutions. The cubic transportation systems segment designs, produces, installs, and services electronic revenue collection systems for mass transit projects, including railways and buses. The cubic global defense services segment covers training, operations, intelligence, maintenance, technical, and other services. The cubic global defense systems segment consists of customized military range instrumentation, laser-based training systems, and virtual simulation systems.
Meggitt PLC
Company Headquarters: UK Founded: 1947 Workforce: ~11,230 Company Working: Meggitt PLC (Meggit) designs and manufactures components for the aerospace, defense, and energy markets. It operates its business through five segments, namely Meggitt aircraft braking systems, Meggitt control systems, Meggitt polymers & composites, Meggitt sensing systems, and Meggitt equipment group. The Meggitt aircraft braking systems segment produces wheels, brakes and brake control systems for business jets and military and regional aircraft. The Meggitt control systems segment supplies aerospace fire protection & control systems, aerospace & industrial fuel, bleed air control valves, heat exchangers, high pressure ducting and ground refueling products. The Meggitt polymers & composites segment designs and develops engine and aerodynamic seals, flexible fuel tanks and fuel systems for military and civil aircraft, advanced composite engine components, radomes & secondary structures, electro-thermal ice protection systems, sub-assemblies, interior panels, and accessories. The Meggitt sensing systems segment offers sensing and monitoring solutions for rotating machinery. Its products include condition-based monitoring systems, sensors, flame monitoring systems, fluid monitoring systems, measurement systems, ignition systems, and onboard electronics. The Meggitt equipment group segment includes heat transfer equipment for hydrocarbon processing, electromechanical fans, pumps, compressors, electric motors, and controllers & training systems. Geographically, the company operates in the US, the UK and the rest of the world.
CAE Inc.
Company Headquarters: Montréal, Québec, Canada Founded: 1947 Workforce: ~8000 Company Working: CAE Inc. is a global leader in the delivery of training and training devices to the defense & security, civil aviation, and healthcare industries. The company is involved in the design and integration of its most comprehensive training solutions for the defense & security applications. It has a global presence with 160 sites and training locations across 35 countries. The company has joint venture operations with aviation training service providers such as Description Deutsche Lufthansa AG, Leonardo S.p.a., and InterGlobe Enterprises Pvt Ltd with the world's largest base of flight simulators. It trains more than 120,000 civil and defense crew members, as well as thousands of healthcare professionals on an annual basis. The company specializes in providing simulation and training; flight simulators and healthcare simulators; various services to manage and optimize mining operations and training centers; software designing; and software engineering.
United Technologies Corporation
Company Headquarters: Farmington, Connecticut, US Founded: 1934 Workforce: ~77,200 Company Working: United Technologies Corporation (UTC) provides technology products and services to the building systems and aerospace industries. It operates through four business segments, namely, Otis, Carrier (formerly referred to as UTC Climate, Controls, and Security), Pratt and Whitney, and Collins Aerospace Systems (a combination of the segment formerly referred to as UTC Aerospace Systems and Rockwell Collins). The Collins Aerospace Systems segment covers electric power generation, power management, and distribution systems, air data and aircraft sensing systems, engine components, engine control, intelligence, surveillance, and reconnaissance systems, environmental control systems, fire and ice detection and protection systems, propeller systems, engine nacelle systems, aircraft lighting and seating and cargo systems, actuation and landing systems, space products and subsystems, and aftermarket services. Pratt and Whitney, which functions as a subsidiary of United Technologies Corporation, is among the world’s leading suppliers of aircraft engines and Auxiliary Power Unit (APUs) for the commercial, military, business jet, and general aviation markets globally. The company offers engine nacelle systems through its Collins Aerospace systems segment. Furthermore, the company also offers MRO services for nacelle systems and has 8 MRO sites across the globe.
Northrop Grumman Corporation
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12 interactive charts drawn from the Military Simulation and Virtual Training Market dataset — market size, regional splits and each segment breakdown. Open one to read its full data table and download it.
Global Military Simulation and Virtual Training Market Rest Of Middle East And Africa, Israel, Saudi Arabia and UAE Of Middle East And Africa
Global Military Simulation and Virtual Training Market United States and Canada Of North America By Country
Global Military Simulation and Virtual Training Market Germany, France, United Kingdom, Russian Federation and Rest Of Europe By Country
Global Military Simulation and Virtual Training Market Brazil and Rest Of South America
Global Military Simulation and Virtual Training Market China, India, Japan and Rest Of Asia Pacific By Country
Global Military Simulation and Virtual Training Market By Region
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